Environment work

I established lighting and created the grass texture and grass system for this scene, as well as the in-game character models. In addition to this work, I created optimized, air-tight collision geo for this level based on the designer's blockout.

I established lighting and created the grass texture and grass system for this scene, as well as the in-game character models. In addition to this work, I created optimized, air-tight collision geo for this level based on the designer's blockout.

3D wall tiles to be reused throughout the level. Didn't get the opportunity to finish these.

3D wall tiles to be reused throughout the level. Didn't get the opportunity to finish these.